Late-Toggle Safety for Synced Clip Playback (Deferral & Smart Catch-Up)
under review
M
Marco Rigoni
Description:
Add a “late-toggle” safety layer for clip playback that prevents awkward half-starts when Play is pressed too close to a quantized boundary. If triggered inside a user-defined guard window, Loopy Pro will defer, rewind, or silently catch-up so the clip enters cleanly on the next bar/beat/cycle.
Problem:
In synced/quantized loops, hitting Play just before a boundary can start mid-cycle, truncate the first transient, or miss the downbeat entirely—causing flams, phasey loops, and on-stage mistakes. There’s no simple way to say “if I’m late, please wait and start cleanly.”
Proposed Solution:
- Guard Window (per action/clip/project):
- Define
Minimum Pre-Roll
as beats/ticks or milliseconds. If timeToBoundary < guard
, apply the chosen behavior. - Behaviors:
-
Defer
— Wait until the next target boundary (Beat/Bar/Loop/Clip-Cycle). -
Rewind & Defer
— Seek to clip start (or chosen cue) now, launch at next boundary. -
Silent Catch-Up
— Internally run from the intended start point with output muted until the next boundary, then unmute in sync (optional micro-fade). -
Force Now (Bypass)
— Override per press (modifier/MIDI) for emergency starts. - Targets & Offsets:
- Choose boundary =
Beat / Bar / Loop length / Cycle of Clip X
; support ±offset (e.g., start −1/8
ahead for pickups). - UX & Feedback:
- Amber
“Deferred to next bar (0.6s)”
HUD; optional pre-roll click or visual countdown. - Per-clip badge when guard is active; editor preview of guard window.
- Actions & Variables:
- Actions:
Set Play Guard (beats/ms)
, Set Guard Mode (Defer/Rewind/Catch-Up/Off)
, Start Now (Bypass Guard)
. - Vars:
timeToBoundaryMs
, playGuardEnabled
, playGuardMode
, resolvedBoundary
, isCatchUpActive
. - Integration & Safety:
- Works with existing
Quantize
settings, Count-In Offset
, and Cycle-Synced Ramps
; sample-accurate scheduling; full undo. - Per-project defaults with per-clip overrides; follow-actions honor deferral unless explicitly forced.
Benefits:
- Predictable, clean entries—first transient always lands where it should.
- Fewer on-stage flubs from late presses; better musical feel.
- Flexible per-clip behavior (ambient pads vs. tight drums).
- Clear visual/audible cues reduce anxiety and speed recovery.
Examples:
- Guard = 1/4 beat (Defer): pressing Play 80 ms before the bar waits for the next bar and starts from the clip’s beginning.
- Guard = 200 ms (Rewind & Defer)on a vocal stab so it never fires mid-syllable when triggered late.
- Silent Catch-Upon a long pad: the clip rolls muted to maintain phase, unmuting exactly at the next loop boundary with a 10 ms fade-in.
- Footswitch mapped to Start Now (Bypass Guard)for deliberate off-grid entries during breakdowns.
This summary was automatically generated by GPT-5 Thinking on 2025-09-14.
Original Post:
Safety measure for when 'Play Clip' is toggled too late in synced loops
Let's suppose I have 2 clips, the first is the master clip and the second has count-in/out quantization synced with the master.
As I think we all know, in a live gig it's easier to forget to do things at the right time, and in fact it happened to me several times to remember too late that I should have launched the second clip. But if I try to launch it just after the start of the master cycle, clip 2 starts counting in before playing and therefore the structure of the song is ruined.
For this reason, I think it would be nice to be able to take the human error into account by adding an option to unmute clip 2 and play it as if it was launched on the beat if play is toggled on the first half of the clip's cycle, and start count-in only if clip is launched on the second half of the cycle.
I am aware that phase-locked loops do something close, but unfortunately they won't work with what I need to achieve because I need to play clip 2 always from its start.
Hope other live performers are interested in something like this, it would save some disasters on my gigs for sure!
ultracello
marked this post as
under review